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International Game Technology’s Sylvia Dietz Wins Women in Gaming Award

  • 10 Jun 2015
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LONDON, U.K. – June 10, 2015 – International Game Technology PLC (“IGT”)
(NYSE:IGT) announced that Sylvia Dietz, IGT Vice President of Global Marketing,
Gaming, has won Industry Achiever of the Year (Online or Land-Based) at the sixth
annual Women in Gaming Awards. The title was awarded to Dietz during the awards gala
at the Jumeirah Carlton Tower Hotel in London on June 5, 2015.
The Industry Achiever of the Year category is awarded to the most influential woman in
the industry who has made a significant contribution to the success of her organization,
has shown dedication and commitment, and has influenced the development of the
gaming industry. A panel of industry judges selected Dietz as the winner among seven
finalists in this category.
“Sylvia’s exceptional leadership and consistently successful execution of multi-channel
marketing campaigns have ensured that our products and services are always top-ofmind
with our audiences,” said Victor Duarte, IGT Chief Global Product Officer,
Gaming. “We’re extremely proud of Sylvia’s accomplishments, and especially of this welldeserved
recognition from the industry.”
Sylvia entered the industry with ATRONIC in 1998 as Management Trainee, and quickly
moved to a marketing role, where she took on increasing responsibilities with a growing
international scope. She became a Managing Director of ATRONIC International GmbH
in December 2008, and was appointed Senior Director, Global Marketing for ATRONIC’s
subsequent entity, SPIELO International, in November 2010. In June 2013, her role grew
to include responsibilities for the Company’s Interactive business unit. Recently, she was
promoted to Vice President of Global Marketing, Gaming.
Three IGT women were finalists in five categories at the 2015 event, garnering a total of
six nominations, including two additional nominations for Dietz (Marketing Excellence
Award and Inspiration of the Year). Cindy Hovey, Senior Director, Product Management
VLT, was a finalist in two categories (Industry Achiever of the Year and Innovator of the
Year), and Dubravka Burda, Vice President, Global Game Development, who was the
-2-
winner of last year’s Leader of the Year (Land-Based) award, was a finalist again this
year in the same category.
In addition to recognizing outstanding women in the gaming industry, the Women in
Gaming Awards also support Breakthrough Breast Cancer, a U.K. charity committed to
breast cancer research, campaigning and education (www.breakthrough.org.uk).
About IGT
IGT (NYSE:IGT) is the global leader in gaming. We enable players to experience their
favorite games across all channels and regulated segments, from Gaming Machines and
Lotteries to Interactive and Social Gaming. Leveraging a wealth of premium content,
substantial investment in innovation, in-depth customer intelligence, operational expertise
and leading-edge technology, our gaming solutions anticipate the demands of consumers
wherever they decide to play. We have a well-established local presence and
relationships with governments and regulators in more than 100 countries around the
world, and create value by adhering to the highest standards of service, integrity, and
responsibility. IGT generated approximately $6 billion in revenues in 2014 and has more
than 13,000 employees. For more information, please visit www.merger.igt.com.


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